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King.com – 1 Billion Strong, and Growing

I’ve given props to King.com before in this blog, as they’ve been enjoying skyrocketing traffic with their new proprietary social games, like Bubble Witch Saga and Mahjong Saga, and that you can play on Facebook, the web, and on mobile devices.  This week, they had a lot of great news to share.

 

Here’s the summary:

  • King.com has surpassed one billion game plays per month
  • The company is one of the Top 10 Facebook Games Developers in the world (in fact, they are #4, surpassing Playdom, according to AppData)
  • A new office in San Francisco was opened, heralded by a welcoming 4.2 earthquake (we know how to make people feel welcome in the Bay Area)
  • A new mobile development studio in Romania
  • A hot new hire, Jong Woo, former President of Gamelab (best known for “Diner Dash” and “Jojo’s Fashion Show”)
Keep your eyes on King.com.  They’re on a roll and we’re very honored to be part of their winning team since 2006.

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King.com kicks cross-platform butt!

In today’s Inside Social Games, King’s MAU (Monthly Average Users) and DAU (Daily Average Users) for newly launched Miner Speed are illustrated, showing a fantastic growth curve.  The game was just released on the iOS as a free app just last week, so these numbers are especially impressive.

The social games industry is moving more towards the cross-platform approach, yet few if any have been able to successfully bridge the divides.  With these results, King is proving they are onto something.  Puzzle Saga, Bubble Saga, Miner Speed and King’s games portal all occupyed spots in the weekly lists of top 20 games by growth on AppData in the last month.  I’m excited to see what’s next!

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King.com Delivers First Mobile Game with Cross-Platform Approach

Today, leading social games company, King.com, announced the launch of Miner Speed on the iPhone, iPad and iPod Touch, the first mobile game within King’s new cross-platform approach. In the new mobile app, users will be able to play with friends via Facebook Connect, or offline to hone their skills for tournament gameplay on Facebook or King.com.

Additional games will be announced in the coming months across the iOS and Android operating systems for both mobile and tablet devices.

Miner Speed is an addictive game that challenges users to switch the jewels to increase their multiplier by making big combinations. Users that quickly match as many jewels as they can, have the best chance of getting the highest score possible.

Miner Speed for iOS is free and can be downloaded at: http://itunes.apple.com/us/app/miner-speed/id423520924?mt=8.

To become a part of the King.com community and get a taste of some of the world’s most popular games, please visit www.king.com or http://apps.facebook.com/king_com/.

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When is the right time to add interactivity to a TV show? #GamesForTV #SXSW

This week at SXSW in Austin, Texas, King.com hosted a provocative panel addressing this question and others surrounding the topic of “TV Networks Extending Interactivity for Fans.”

Noah Hawley (@noahhawley), producer and writer behind shows including Bones, The Unusuals, and My Generation, provided insights on creating shows with interactivity baked in from the very beginning.  When fans are given the opportunity to continue experiencing with characters outside of the hour on TV, the show is given the extra support and interactivity needed to nurture a loyal and engaged following.

However, creating these additional touch-points can be expensive, especially when over 90% of all new shows fail on TV.

David Luner of Fremantle Media and Kris Soumas of A&E Television Networks addressed the other side of the argument, noting that shows are already expensive to produce, and advertising dollars are notoriously difficult to share amongst new vehicles such as interactive.  However, with that being said, David’s team at Fremantle is a shining example of how to successfully extend interactivity around a show, as exemplified in the smash hit American Idol.  In addition, David provided examples of how digital marketing was also successfully applied to other game shows, such as Family Feud.  Kris also noted that both social games and the mobile platform are increasingly important in the mix of a successful show, noting the tactics used by Parking Wars.

Owais Farooqui of King.com provided an example of how to monetize games that consumers often expect to be free.  Rovio’s Angry Birds, which recently received $42 million in Series A funding from Atomico, Accel and Felicas Ventures, actually makes more money on the free version of Angry Birds than the paid version because of advertising revenues and in-app purchases.  Owais also talked of the impact of cross-promotion of online properties and the TV show to cross-pollinate the user base and provide uplift of traffic for both properties.

The discussion clearly picqued the interest of the audience as the line-up for questions exceeded the time left in the session.  Moderator, Brad Stone of BusinessWeek/Bloomberg quipped that the panel was being Tweeted in several different languages as he watched the hashtag #GamesForTV appear on many Tweets during the session.

The conclusion of the panel is that transmedia strategies including social games and mobile experiences are increasingly critical in ensuring the ongoing success of TV properties, and need to be considered as part of the total brand so that the interactive component does not look “tacked on.”

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King.com hosting SXSW panel featuring David Luner of Fremantle Media, Kris Soumas of A&E, producer/screenwriter/author Noah Hawley, King’s own Owais Farooqui, moderated by Brad Stone, BusinessWeek

 

I’m looking forward to this SXSW panel on Tuesday, March 14th at 11:00AM as industry experts gather to discuss, debate and explore how TV networks are leveraging interactivity and gaming to extend their brands to fans.

 

For decades, TV-show fans have sought ways to extend their connection to their favorite show characters with things like branded cereals, toys, board games, music or the like. Fans often can’t wait for the next episode and especially dread the time between seasons. They want to interact and even play along with their favorite shows. This is a reality that TV networks are creating through branded online games and social games.

 

The session will sample real case studies from experiences over several seasons with shows and branded games like Who Wants to Be a Millionaire, Biggest Loser, Survivor, and others. Panel members will also explore how games enable an additional channel for TV networks to reach global fans via social networks like Facebook, MySpace, Hi5 and Bebo, especially as we’re seeing games being the number one used applications on many social networks.

 

Topics will include:
  • Why are TV networks leveraging games to extend their brands to fans?
  • How are games enabling TV networks to extend their reach through global social networks like Facebook, Bebo, etc?
  • How have online games faired so far for promoting and extending TV show brands and what other industries can/will this trend extend to?
  • How have online games for TV shows affected the gaming industry?
  • What’s the next development for the online games and TV network partnerships?

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Please vote at SXSW for the “TV Networks Extending Interactivity for Fans” panel

VOTE
Image by Theresa Thompson via Flickr

One of my fave peeps is Owais Farooqui, North America Managing Director of King.com.  He’s smart, nice and belly-achingly funny (no joke – he even appeared at the famous Laugh Factory in LA).

Owais is hoping to lead a panel at SXSW 2011, but he needs your vote in order to make it happen.

The panel he’s proposed will explore how TV networks are keeping fans engaged between episodes and seasons with quality online games that extend the show’s brand and interactivity – taking TV entertainment to the next level.

Panelists are voted in by popular demand so we’re really hoping you might take 1 minute and 43 seconds to complete these 2 steps:

Step 1 – create a SXSW account by clicking here:

Step 2 – vote for the ‘TV Networks Extending Interactivity for Fans’ panel by clicking here:

Voting ends on Friday, August 27, thus if you could help us out between now and then, we’d be forever in your debt (well, okay, maybe not forever, but at least for 1 minute and 43 seconds).

Owais is a great speaker and won’t let you down.  Please vote for him as Your Next American Idol (oops, wrong show).

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Congratulations to King.com for ranking at the top of the Telegraph 100

King.com, the world’s leading social games company, has just been identified by The Daily Telegraph as having high growth potential in their “Telegraph 100 Growth Companies Index.” The index picks companies that are a different points in growth and places them according to their impact on the Internet and importance.  King.com has come out 2nd in the ranking of 100 companies, out doing Moo, SpinVox, WAYN, Joost, Dopplr, TruPhone, and 94 others.

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“Keeping it Casual” – Consort partnered with King.com for Monday night mixer

Summer Richards (Consort Partners) Robert Norton (King.com), Kathy Johnson (Consort Partners) Tomio Geron (Dow Jones), Shireen Piramoon (TumbleCloud), Riccardo Zacconi (King.com), Kathy Johnson (Consort Partners) Mark de la Vina (Consort), Jessica Tams (CGA), Kathy Johnson (Consort Partners) Mark de la Vina (Consort), Sunil Vemuri (reQall), Chris Bauman (Swoopo), Kathy Johnson (Consort Partners) Last night we descended upon Bar888 in the Intercontinental Hotel to greet movers, shakers and opinion makers in the gaming, virtual world and technology scenes.  Monday was the first day of the Game Developers Conference which took place in the Moscone Convention Center, and as far as I could tell, it appeared that gamers were recession proof as throngs of games developers, producers, publishers and reporters filled the rooms to hear speakers talk about every aspect of gaming you could imagine.

One of the speakers was our very own Raph Koster, President of Metaplace.  Raph is a superstar amongst gamers – so much so that he can’t even walk down the streets of San Francisco without people snapping his photo.  I quipped it was like walking with Sean Penn (not that I’d know what that really felt like… but I can imagine).

At 5:30pm, we joined together with Riccardo Zacconi, Robert Norton and Matthias Schmidt-Pfitzner of King.com to greet the guests that ranged from start-up entrepreneurs, to games bloggers, mainstream reporters to execs from the biggest games companies in the world.  We noshed on crab cakes and goat cheese puffs, sipped wines, and talked about the past, present and future of games.  A good night of casual conversation indeed.

If you want to see the full details behind the event and who was on the list, check out the link here:  Keeping it Casual – Monday Night Mixer.

P.S. If you want to see who’s in the photos, just hover your mouse over the pic and the details should appear – but here’s a quick synopsis:  Top photo: Summer Richards, official bouncer and name checker; 2nd photo:  Robert Norton, King.com and me; 3rd photo; good friend Tomio Geron, Dow Jones VentureWire, BFF Shireen Piramoon, TumbleCloud, Riccardo Zacconi, CEO of King.com, and me; 4th photo: journalist turned Consort,  Mark de la Viña, casual games queen and founder of the Casual Games Association, Jessica Tams, and me; 5th photo:  Mark de la Viña, Sunil Vemuri, co-founder of reQall, Chris Bauman, US Head of Swoopo, and me.

And yeah, I guess you can tell I had my photo arm stretched and ready…

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King stays ahead of the recession – maintains momentum third consecutive year

Robert Norton (King.com) and Robert Scoble (Po...
Image by kathyjohnson via Flickr

Yesterday I read that EA will be joining the ranks of companies that are laying off staff in droves.  But while others are shedding employees and revenues, King continues to beat the recession by delivering fun, relaxation and stimulation to millions of people around the world through their collection of unique and addictive games – including hits like Bejeweled, Sudoku, Cake Mania II and Hunted Forever.  They also offer exclusive online versions of TV game shows such as “1 vs 100“, “Deal or No Deal” and “The Biggest Loser.”

The world’s leading online social games company today announced that 350 million games a month were played on the King.com platform, nearly doubling the number of games played on the site a year ago.

King’s 84 percent jump solidifies three consecutive years of growth: In 2007, the number of games played per month increased 138 percent, from 80 to 190 million, surpassing the momentum of 2006 which saw growth double from 40 to 80 million games played per month.

King’s growth consistently ranks above the industry average: industry-wide traffic swelled by 27 percent in December 2008 from the same month the previous year, while American consumers spent more time than ever on gaming sites; up from 3.7 percent in December 2007 to 4.9 percent in December 2008, according to market research company comScore.

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Move over Spore and GTA4 – Hunted Forever is the hottest game you’ve never heard of

While many have talked about the video gaming industry being recession proof, we’ve seen cracks in that assumption as EA‘s shares have been slumping as their holiday sales are falling short of their goals.  People definitely love to play games, but asking them to pay $40-$60 for a game, plus a console, plus monthly subscription fees can add up to a lot of hard earned cash.  What if there was a free game that was just as addictive and fun.  What if a 21-year old university student cobbled a game together in six weeks from his bedroom, using the wallpaper from his PC to serve as some of the graphics, then partnered with King.com to distribute the game.  That did indeed happen and in the first month the game went live, it was played 2 million times on over 1,000 sites, earning him a tidy sum while providing free fun for players worldwide.  The game is Hunted Forever and the developer is Evan Miller and last week, Hunted Forever was named one of Time Magazine’s top video games of 2008.  Others on the list are the usual suspects – Grand Theft Auto IV was ranked #1, Rock Band 2 was #4 and Spore was #10.  But ranking at #8 was the hottest game you’ve never heard of:  Hunted Forever.

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